I want it to be stretched in increments depending on the grid size and without having to enter the dimensions manually. Let's say I'm pulling on one face of a cube. The second feature I'm in desperate need of is functioning grid snapping when manipulating an object. 2D Snap The cursor snaps only to the active construction grid, including any geometry on the plane of that grid. Blender seems to fail miserably in this regard (or I'm doing something horribly wrong), but the others have decent enough camera controls which I can work with.
The first and less important feature I'm missing is a free fly camera which allows the user to fly around within the 3D view however he pleases (Unity also has this). Hammer has two essential features which I wasn't able to find in either blender, MODO (trial), Maya (trial) or 3ds Max Design (trial) and it has become increasingly frustrating for me to work with any of them.
3ds max Introduction Part 7 Grid and Snap settings in Urdu/Hindi.
This procedure also demonstrates how to cycle through available snap/preview points with the keyboard shortcut.
It is also used for movie effects and movie pre-visualization. Looking for Script to snap Bezier corner handles of a selected spline to nearest grid point. The Snap Radius setting determines when actual snapping occurs, providing the same functionality as Snap Strength in previous versions.
It is frequently used by video game developers, many TV commercial studios and architectural visualization studios.
It was developed and produced by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plug-in architecture and can be used on the Microsoft Windows platform.
(In other words, for top/left/front the mode wont change if it is 2 or 2. - Youll also want to set the 3ds Max grid to a particular unit setup, to do that go up to the magnet icons on the main toolbar and right click on any one of.